extends Control
@onready var new_game = %NewGame
@onready var setting = %Setting
@onready var exitButton = %Exit

signal new_game_pressed
func _ready():
	new_game.pressed.connect(
		func():
			new_game_pressed.emit()
	)	
	setting.pressed.connect(
		func():
			pass
	)
	exitButton.pressed.connect(
		func():
			get_tree().quit()
	)
func _process(delta):
	pass
